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Project on IndieDB: Hearts of Oak: Conquest of the Seas
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Are you sure the engine can handle such high-detail models?

We are confident that all of our assets will be properly optimised to ensure smooth performance in the game.
Our modellers are building different Levels of Detail (LODs) into their models, which will reduce the number of polygons on-screen when an object is further away from the player.
For reference, the Storm games only made very limited use of this technology, and assets such as ships and locations didn’t use it at all.